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 external wrench


A Learning-based Controller for Multi-Contact Grasps on Unknown Objects with a Dexterous Hand

arXiv.org Artificial Intelligence

Existing grasp controllers usually either only support finger-tip grasps or need explicit configuration of the inner forces. We propose a novel grasp controller that supports arbitrary grasp types, including power grasps with multi-contacts, while operating self-contained on before unseen objects. No detailed contact information is needed, but only a rough 3D model, e.g., reconstructed from a single depth image. First, the external wrench being applied to the object is estimated by using the measured torques at the joints. Then, the torques necessary to counteract the estimated wrench while keeping the object at its initial pose are predicted. The torques are commanded via desired joint angles to an underlying joint-level impedance controller. To reach real-time performance, we propose a learning-based approach that is based on a wrench estimator- and a torque predictor neural network. Both networks are trained in a supervised fashion using data generated via the analytical formulation of the controller. In an extensive simulation-based evaluation, we show that our controller is able to keep 83.1% of the tested grasps stable when applying external wrenches with up to 10N. At the same time, we outperform the two tested baselines by being more efficient and inducing less involuntary object movement. Finally, we show that the controller also works on the real DLR-Hand II, reaching a cycle time of 6ms.


Proprioceptive External Torque Learning for Floating Base Robot and its Applications to Humanoid Locomotion

arXiv.org Artificial Intelligence

The estimation of external joint torque and contact wrench is essential for achieving stable locomotion of humanoids and safety-oriented robots. Although the contact wrench on the foot of humanoids can be measured using a force-torque sensor (FTS), FTS increases the cost, inertia, complexity, and failure possibility of the system. This paper introduces a method for learning external joint torque solely using proprioceptive sensors (encoders and IMUs) for a floating base robot. For learning, the GRU network is used and random walking data is collected. Real robot experiments demonstrate that the network can estimate the external torque and contact wrench with significantly smaller errors compared to the model-based method, momentum observer (MOB) with friction modeling. The study also validates that the estimated contact wrench can be utilized for zero moment point (ZMP) feedback control, enabling stable walking. Moreover, even when the robot's feet and the inertia of the upper body are changed, the trained network shows consistent performance with a model-based calibration. This result demonstrates the possibility of removing FTS on the robot, which reduces the disadvantages of hardware sensors. The summary video is available at https://youtu.be/gT1D4tOiKpo.


To Collide or Not To Collide -- Exploiting Passive Deformable Quadrotors for Contact-Rich Tasks

arXiv.org Artificial Intelligence

With an increase in aerial vehicle applications, passive deformable quadrotors are getting significant attention in the research community due to their potential to perform physical interaction tasks. Such quadrotors are capable of undergoing collisions, both planned and unplanned, which are harnessed to induce deformation and retain stability by dissipating collision energies. In this article, we utilize one such passive deforming quadrotor, XPLORER, to complete various contact-rich tasks by exploiting its compliant chassis via various impact-aware planning and control algorithms. At the core of these algorithms is a novel external wrench estimation technique developed specifically for the unique multi-linked structure of XPLORER's chassis. The external wrench information is then employed for designing interaction controllers to obtain three additional flight modes: static-wrench application, disturbance rejection and yielding to the disturbance. These modes are then incorporated into a novel online exploration scheme to enable navigation in unknown flight spaces with only tactile feedback and generate a map of the environment without requiring additional sensors. Experiments show the efficacy of this scheme to generate maps of the previously unexplored flight space with an accuracy of 96.72%. Finally, we develop a novel collision-aware trajectory planner (CATAAN) to generate minimum time maneuvers for waypoint tracking by integrating collision-induced state jumps for both elastic and inelastic cases. We experimentally validate that minimum time trajectories can be obtained with CATAAN leading to a 40.38% reduction of settling time accompanied by improved tracking performance of a root mean squared error in position within 0.5cm as compared to 3cm of conventional methods.


An Efficient Paradigm for Feasibility Guarantees in Legged Locomotion

arXiv.org Artificial Intelligence

Developing feasible body trajectories for legged systems on arbitrary terrains is a challenging task. Given some contact points, the trajectories for the Center of Mass (CoM) and body orientation, designed to move the robot, must satisfy crucial constraints to maintain balance, and to avoid violating physical actuation and kinematic limits. In this paper, we present a paradigm that allows to design feasible trajectories in an efficient manner. In continuation to our previous work, we extend the notion of the 2D feasible region, where static balance and the satisfaction of actuation limits were guaranteed, whenever the projection of the CoM lies inside the proposed admissible region. We here develop a general formulation of the improved feasible region to guarantee dynamic balance alongside the satisfaction of both actuation and kinematic limits for arbitrary terrains in an efficient manner. To incorporate the feasibility of the kinematic limits, we introduce an algorithm that computes the reachable region of the CoM. Furthermore, we propose an efficient planning strategy that utilizes the improved feasible region to design feasible CoM and body orientation trajectories. Finally, we validate the capabilities of the improved feasible region and the effectiveness of the proposed planning strategy, using simulations and experiments on the HyQ robot and comparing them to a previously developed heuristic approach. Various scenarios and terrains that mimic confined and challenging environments are used for the validation.